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Keep the See clean

21 Aprile 2010 / admin / Works

Customers: Euroscena Group 2009 – Ministero dell’Ambiente Project Supervisor: Roman Testoni Character Design: Guido Santi Character Modelling : Stefano Schiavi Character Rigging: Alessandro Feliciani Shading-Lighting-Rendering : Alessandro Ciaralli  

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3d, autodesk, character, design, digital, film, live, maya, mental, ray, rendering, visual

Dante Face Rig SetUp

28 Gennaio 2010 / admin / Demo Reel, Works

The second step is Done!!! This Face SetUp is designed to be used with Facial Mocap Data.

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3d, autodesk, builder, character, digital, mocap, motion, performer, puppetry

DANTE – personal Work

22 Gennaio 2010 / admin / Works

Dante – Personal Project Character Design: ©2006 – Guido Santi Character Modelling : ©2006 – Deborah Amico Lighting&Rendering : Alessandro Ciaralli Maya – Mental Ray – Zbrush – Fusion

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3d, character, digital, maya, mental, puppetry, ray, rendering

Architectural project restructuring nursery in Rome

25 Dicembre 2009 / admin / Works

Project: Ing.Duccio Ghidetti 2D CAD – 3D Modelling : Giulia Nicastro Rendering: Alessandro Ciaralli

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3d, architecture, autodesk, builder, character, design, maya, mental, ray, rendering, urban

Le Petit Prince

24 Dicembre 2009 / admin / Works

This is the thesis degree of Giulia Nicastro Title: Le Petit Prince Production and Direction : Giulia Nicastro  

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3d, animation, character, digital, film, maya, motion, short, video
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